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![]() Look through the SuperCollider help files and examples and see for yourself. None of them have the dynamic flexibility of SuperCollider's complete programming environment. It seems like a new one is announced every month. The volume of that chord would gradually get quieter until it disappeared entirely. If you were to pick through a guitar chord once, the sound would then playback to you at a specified time. This is why the longer sizes are really nice for pads and ambient FX. In simple terms, delay is a signal that duplicates at certain periods depending on the initial sound. Graphical synthesis environments are becoming a dime a dozen. Shorter grain sizes create glitchier sounds, whereas longer sizes bleed into each other. ![]() The block accepts one input and generates one output. This block is equivalent to the z -1 discrete-time operator. When placed in an iterator subsystem, it holds and delays its input by one iteration. add original sound to reverb and play it : The Unit Delay block holds and delays its input by the sample period you specify. the synthdef that delays the grains is on the right channel The delay grain on the 54mm motors are larger in diameter, so the tool has a bigger receptical to. the synthdef that makes the grains is on the left channel The difference is in the recessed area on the ends. ![]() Aeration reduces mold development and insect activities both issues that relate to moisture content and temperature and prevents. Called aeration, this practice greatly improves the storability of grain by maintaining a cool, uniform temperature throughout the storage. The Delay, Comb, and Allpass family of ugens create time-based effects to give a sense of location and space. By moving air through stored grain, growers can reduce the rate of grain deterioration and prevent storage losses. See also: 00_Introductory tutorial Time-based filters ![]()
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